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Brand & product design · Interface & interaction design

Designed for thesecond hundredsessions.

Interface and interaction design for the journeys that carry your business, prototyped and tested with real users before engineering commits.

The short version

Optimised forrepeat use, notthe first demo.

The core journeys designed, prototyped and tested before they are built.

Interfaces that demo well and work badly share a cause: they were designed for someone seeing them once. The screens that matter are the ones your users see every day, where speed and predictability beat delight.

We design those first, prototype them properly, and put them in front of real users before a line of production code is written.

Included

What youget.

Every item is a deliverable you receive, not an activity we perform.

Back to Brand & product design

  • Journey mapping for the core flows
  • Wireframes and interaction specification
  • High-fidelity design across breakpoints
  • Motion specification using the system tokens
  • Clickable prototypes for the flows worth testing
  • Moderated usability testing and iteration
Questions

Before youget in touch.

Yes — moderated, recorded, and with your team invited to watch. Second-hand research findings persuade nobody.

We work in increments against a live prototype rather than in revision rounds, so feedback lands continuously instead of in a batch at the end.

Next step

Prototype itbefore you build it.

A short call is enough to tell whether this is the right piece of work for you. If it is not, we will say so.